Hi everyone! Great community here 🙂
I'm trying to get into writing and am assessing FOSS tools used to create VNs. As I came from a web developer background, Monogatari was a lot more attractive to me as compared to something like ren'py.
Upon a closer look though, I realised that the scripts (meaning the dialog, scene description/behaviours etc) all need to be written as native json objects with all the curly brackets, commas and quotations. Comparatively, ren'py offers a more straight forward scripting experience. As the game script is the bulk of the work for the writer, I can imagine just based on ease of use alone that the vast majority or less technically inclined would prefer ren'py. It also has much better readability.
These issues are easily addressed with a modified markdown parser though, and the separation of concerns would provide a super clean writing experience while keeping flexibility whenever needed. Just wondering if there are any plans for this ?